
If our tank or armored vehicle is just slightly damaged, could it be repaired somehow? Too bad if only one tank caterpillar was hit that for us the war is over.

with a HE mine) to expose it and then attack Will the map be better used and useful in planning? I mean the following:ĭid you plan to be able to put our own markers (at least a simple “x”) on the map and maybe mark the position on the map to coordinate and issue orders to our unit if we have the role of commander? Maybe even with a view through binoculars to a certain area we can accurately mark it on the we could calculate the distance on the map between different positions, markers or landmarks (with a ruler?) for better planning of tactical I know it's not possible now, but. I have a few questions and If an enemy vehicle or weapon is behind an object, will it be possible to destroy or damage that object (e.g.
#Tank mechanic simulator roadmap update
Thanks for this latest update and bug fix! We see great progress. Anyway, as a demo version, this is a "revolution" in tank games! I hope all of this helps you progress and improve the game. I hope all I said is just because this is still a demo version. One small suggestion: Tanks weigh 50-100 tons but are stopped by a small bush or thin tree. After launching the mission, in the heat of battle I forgot what the next tasks were to do, so I drove around the map looking for the enemy. I couldn’t use anything on the map because there is no information on it about the tasks in progress. After I executed it, the new one waypoint did not appear on the screen. Don’t take my word for it and I may not have tested enough, but it seems to me that for three tasks the first waypoint was shown on the screen until I completed it task (take position). For now, it is missing (waypoints/markers) on the map. Great graphic / visual upgrade, vegetation and enviroment, and ofc game mechanics! It's great that you put a waypoint on the screen in the game. Smooth gameplay and FPS, without micro stuttering. I installed today through ITCH version * 0613. GHPC is my precious, my precious… only MINE!


#Tank mechanic simulator roadmap Pc
THANK YOU SO MUCH FOR THIS NEW FEATURE!!! I can finally satisfy my constant, deeply distressing, all-consuming, insomnia-inducing realistic AFV combat simulation/game play session cravings that formed after the first time I played M1 Tank Platoon II singleplayer missions on my Packard Bell CD-ROM equipped Pentium PC as a kid in 1995 that developed into my unhealthy biochemical/neuropsychiatric physical dependence and psychological addiction syndrome I suffer from/enjoy to this day that only War Thunder and Steel Beasts Professional could partially satisfy, but the former was more pain-inducing and only worsened the cravings, making them more intense from being only partially satisfied coupled with rage-inducing updates focusing mostly on adding endless tidal waves of new pay-to-win microtransactions and nationalistic combat tech bias buff/debuff infusions and a perpetually overpromised but underdelivered promise of just one more major update that might finally add realistic/believable but genuinely fun and stable PvE modes to that game, curse you might Soviet Gaijin Snail! Curses!!!
